DMIT2010 - Artificial Intelligence
Students will explore various methods of implementing Artificial Intelligence, movement and path-finding strategies for non-player character classes that respond to the game environment and user input. Object-oriented concepts will be introduced that simplify behaviour construction and reduce duplicated code.
This course is available to students in the Digital Media and IT program with an area of emphasis in Game Programming. Prerequisite: DMIT1514.
||Sep 3 to Dec 13, 2019
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