Meet the Team

Brent Knowles - Senior Technical Lead

An experienced game designer and project lead with more than 15 years' experience in the video game industry, Brent manages the centre’s projects and works with the team as they assist local business partners to develop software solutions.

Before joining NAIT, he guided the user interface team at Beamdog on the enhanced edition for Planescape: Torment and was the project director for an unannounced project. Prior to that, as a technical lead within the design department at BioWare (EA Games) for ten years, he helped develop tools and technologies to leverage the creative potential of the teams he worked with. As a creative director, he also led technical and content teams on several award-winning video games including Neverwinter Nights and Dragon Age: Origins.

Brent completed a Bachelor’s Degree in Computer Science (1999) at the University of Alberta and considers himself a lifelong learner who constantly experiments with various technologies. He has also written extensively about the video game industry, including the "Lazy Designer" book series based on his experience with BioWare.

Sirak Ghebremusse - Senior Software Developer

Sirak has more than 13 years’ experience in computer graphics, serious gaming, visual effects for film, as well as augmented and virtual reality. Sirak brings with him extensive knowledge of Unity’s 3D game engine, having used it to develop training simulations, interactive applications, and mobile games.

Prior to joining NAIT Sirak worked at Edmonton’s ScopeAR, where he helped develop two augmented reality applications. Both applications used  Unity 3D’s game engine and the latest SDK’s for augmented reality from Vuforia, Microsoft, Apple, and Google. Sirak also has a few movies and short films under his belt having completed post-production work on films like Elysium, R.I.P.D., X-Men Days of Future Past, and Fast 7.

Sirak possesses a Bachelor’s Degree in Computer Science from the University of Alberta (2005) and is a graduate of Vancouver Film School’s 3D Animation and Visual Effects program (2011). He has recently completed his Deep Learning Specialization Course taught by Andrew Ng (Stanford/Coursera) and has completed his Unity Certified Programmer designation.